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Variants
Use the Unreal Editor's Variant Management UI to enable and manage Variants in your project. To enable this UI, you need to first have the Variant Manager Plugin enabled. Once you've enabled it you'll be able to see the Variant Manager panel which is divided into four columns. On the left-hand column, there's a list of Actors. Drag the Actor to the Variant in left-hand column and bind it. To remove an Actor simply right-click it in the list and choose Unbind from the context menu.
On the right-hand column, you'll see the Values panel. Click on a property to see its saved value. You can also save the current value by clicking the right-hand icon. Variant will alter the value it has recorded and store the updated value for the property. The value will not change in the Level Viewport, but it will be saved to your project. The Variant will then be able call the functions exposed by the bound Actor when the Variant is activated.
As opposed to the prior Variant Manager unlike the previous Variant Manager, the Variant Manager can capture properties that are revealed by Blueprints. These properties can then be automatically bound to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is active, the property's capture value will be the same as that of the Variant. If the Variant is off, the property's captured values won't be updated.
You'll also be able check the constraints of the Variant you're currently working on in the Values panel. If your Variant is set at 150 BOM %, for instance, you will see that the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also switch between different trim options of the Variant.
Variants, like the other components in Unreal can be edited and added into your project. After you've created the Variant, bound it to an Actor and save it, the Variant Manager can be used to activate the Variant or modify the properties of the Actor. If you're creating an interface you can make use of thumbnail images to display the various Variants you're working with.